First, what’s the Yanderemoore Project? Short version, I’m bored and my creativity needs an outlet.
So, I’m going to make 3-day wide (120km) adventure areas. They’ll be made using a simple set of square geomorph patterns to make something that roughly “snaps together” into a larger cohesive whole in whatever order a GM might use them.
There is a central “hub” area common to all of them that adventuring characters can base from, and three to four local factions that should be seeds for simple adventures spanning a dozen or so encounters of content before moving onto the next tile.
The art style is intentionally simple with an innate sense of inaccuracy. Each hex is labeled for easy communication between players and GM, as well as note taking and planning.
Depending on circumstances, a map might have the map of a “five room dungeon” included, including simple monster encounter rosters to go with it.
Lastly, each map will ship with a unique and fairly detailed Inn / Tavern / Pub / Bed-house as part of the narrative text. Each one comes with an interesting cast of characters who might serve any number of possible roles in a possible adventure.
Everything in the Yanderemoore Project is copyright of me, Michel R Vaillancourt, who is sometimes found on the internet as either Michelv69 or 902pe_gaming. Yanderemoore Project is free for personal, non-profit use. Modify and have fun.
If you want to make money with my work, contact me first so we can sort out details. AI services are explicitly forbidden from using Yanderemoore Project content for model training.
Yanderemoore Project – King’s Village of Wolfstar
Map Pointers
hex | item |
---|---|
1811 | P&B House -The Spring Pines |
Local Factions
Map Key | Notes |
---|---|
Blue | King’s Village of Wolfstar |
1 (Green) | Gnomish Village of Argengues |
2 (Yellow) | Druid Grove of Ivyshade |
3 (Yellow) | Orc Tribe of Crushbone Altar |
4 (Red) | Undead Plantation of Wraithfields |
Faction Relations
King’s Village of Wolfstar
- Argengues (G) – Seasonal contact; Diplomatic
- Ivyshade (Y) – Weekly contact; Trade, Equitable
- Crushbone Altar (Y) – Seasonal contact; Trade, Equitable
- Wraithfields (R) – Seasonal contact; Raids
Places of Interest
The Spring Pines
Narrative Information
For the Characters
‘The Spring Pines‘ is the local Pub and Bed House for travellers in this area. The comfortable-quality establishment would be considered modest-sized, with 14 tables.
It has 8 single beds in the common room and 5 private rooms. Rooms are 8sp per day, and meals are 5sp per day.
As you enter, the air is full of the scents of spices and fermenting rye. The current patrons seem to be a lonely bunch, and the main area is brightly illuminated by a fireplace. A sign over the bar says ‘Adventurers welcome (10 percent off!!)’.
The menu has the usual standard fare posted. The House specialty beverage is a locally made hoppy Ale, for 30 copper, while the House specialty dish is dry aged serpent steak served with mushrooms, for 29 copper.
GM Notes
===Establishment History===
- The Spring Pines is a multi-generation business, in operation for more than 34 years.
- The establishment and its grounds look to be nearly brand new.
- Owner knows plot-relevant rumors.
===Redlight Services===
((none))
Notable Staff and Patrons
Staff Owner
[chance of being currently present (2d6): ” sunset 8+ | early evening 8+ | mid evening 8+ | late evening 8+ | night 8+ “]
Human with grey eyes and dark hair in a short loose style.
They are tall (+15%) with a lean (-8%), and present as androgynous.
Quirks:
+ distrustful of adventurers
+ noticeable scar
Notable Attributes:
+ (Str) Athletics-1
Staff Cook
[chance of being currently present (2d6): ” late night 8+ | late night 8+ | twilight 8+ | sunrise 8+ | early morning 8+ “]
Elf with green eyes and dark hair in a short loose style.
They are tall-ish (+6%) with a slightly angular (-3%), and present as male.
Quirks:
+ noticeable scar
Notable Attributes:
+ (Var) Trade Skill+1
+ (Chr) Deception-3
Patron Scribe
[chance of being currently present (2d6): ” late night 10+ | late night 8+ | twilight 9+”]
Human with brown eyes and dark hair in a beaded braided style.
They are average height (-2%) with a medium build (2%), and present as female.
Quirks:
+ noticeable scar
Notable Attributes:
+ (Chr) Persuasion+1
Patron Merchant Accompanied by 4 Guards
[chance of being currently present (2d6): ” sunset 10+ | early evening 8+ | mid evening 9+”]
Elf with blue eyes and dark hair in a long curls style.
They are short (-16%) with a slightly husky (+5%), and present as female.
Quirks:
+ noticeable tattoo
Notable Attributes:
(none)
Patron Guard
[chance of being currently present (2d6): ” late morning 10+ | midday 8+ | early afternoon 9+”]
Human with hazel eyes and dark hair in a short braided style.
They are average height (1%) with a slightly husky (+6%), and present as female.
Quirks:
+ substantial scar
Notable Attributes:
+ (Chr) Performance+2
+ (Wis) Insight-1
Patron Soldier Accompanied by 2 Other-at-arms
[chance of being currently present (2d6): ” early afternoon 10+ | mid afternoon 8+ | late afternoon 9+”]
Elf with hazel eyes and brown hair in a short braided style.
They are average height (2%) with a medium build (0%), and present as female.
Quirks:
+ cheerful to adventurers
Notable Attributes:
+ (Var) Trade Skill-1
Patron Acolyte
[chance of being currently present (2d6): ” midday 10+ | early afternoon 8+ | mid afternoon 9+”]
Dwarf with brown eyes and dark hair in a short ponytail style.
They are short (-9%) with a medium build (1%), and present as male.
Quirks:
+ grumpy
Notable Attributes:
+ (Var) Trade Skill+1
+ (Wis) Animal Handling-4
Patron Guide
[chance of being currently present (2d6): ” late evening 10+ | night 8+ | midnight 9+”]
Dwarf with brown eyes and dark hair in a short loose style.
They are very tall (+25%) with a slightly angular (-4%), and present as male.
Quirks:
+ belligerent
Notable Attributes:
+ (Var) Trade Skill-1