Terrain is presumed to move, at best overland, at 5km / hour over clear roads. As terrain difficulty increases, time to cross also increases. Most “Travel Maps” are resolved at 5km per hex or square.
| Terrain Difficulty | Terrain Description | Time to Cross ( per hex or square ) | 
| Easy | Roads | 1.0 hrs | 
| Plains / Grasslands | 1.5 hrs | |
| Average | Forests / Hills | 2.0 hrs | 
| Hard | Swamps | 3.0 hrs | 
| Mountains | 5.0 hrs | 
“Short” day:   6h travel
“Normal” day:  8h travel
“Long” day:   10h travel
The Ranger specialty reduces the time required by 1 “Description” category for a “Short” day of travel, or one “Difficulty” category on “Normal” or “Long” days of travel.
Most travel overland is done in two-day cycles. The first night is spent sleeping alongside the road, and the second night is at a Wayhouse or a Settlement. This cycle is repeated until the traveler arrives at their destination.
Note that even most Militia units will not stray far from well-traveled roads, as the odds of encountering something unpleasant begin to mount quickly.
Random Encounter CR increases roughly equal to +1 CR per 5km distance from closest settlement or major road.