Post Views: 663 One of those questions I see go by on Twitter from time to time is a new Game Master (GM) asking for help in reining in their players whose characters are operating under the “Murder Hobo” trope. For those of you unfamiliar with the term, no, I don’t mean https://en.wikipedia.org/wiki/Hobo_with_a_Shotgun . Essentially, the reference comes from the fact that most Adventuring Groups / Teams, irrespective of genre / game system, are constantly on the move. If they use that rootlessness to be a “why not” rationale for killing random bystanders, or anyone who annoys the group, or the merchant that wants to haggle, etc … that’s being a “Murder Hobo”. Firstly, this is a problem at the meta-game level. I’ll talk more in detail about…
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