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Tag: Story-Telling

Thoughts Against Gas-Pedal Pacing in TTRPGs

Post Views: 1,539 “It is a fast [plot]? // It’s fast enough for you, old man.” “Pacing” is one of those nebulous issues in story-telling.  Generally, it refers to how fast a story progresses through the arc of events of the plot.  In an era of non-stop-action movies, it’s easy as a GM to feel that things need be a rolling boil at all times in our Table-Top Role-Playing Games (TTRPGs).  I personally think that’s a mistake. “Just Write” on YouTube does an interesting talk-about “Rise of Skywalker” (https://www.youtube.com/watch?v=BD5mLw0A8vI) .  One of the remarks he makes is that the director’s trademark style is to push the plot ahead at a frenetic pace by virtue of exposition sequences that drive action sequences.  There are no scenes as a common…

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When Sub-Optimal Is Better in TTRPGs

Post Views: 2,288 For those of you who haven’t heard “Due Respite Media” (https://durespite.com/) have started a Table-Top Role-Playing Game (TTRPG) focuses VODcast / Talk-show that runs every Monday night, 9pm Mountain time.  It’s titled “Story Teller’s Studio” and you can catch it live at https://www.twitch.tv/duerespite or the next morning on YouTube at https://www.youtube.com/channel/UCIiBBusPG1DoXelX3lIUNLg . The driving force behind Due Respite Media (DRM) is Erik Taylor, who you can catch up with on Twitter as @Shrimpiclese .  He’s clearly passionate about TTRPGs and stories, as well as the tight group of awesome people he’s got working with him in his vision for DRM. Thus far, the show has hit episode six.  The conversations are consistently smart and thought-provoking.  It’s done in a curated-table format, with Erik putting questions…

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